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projekt:updateringar [2021/08/07 19:58] – added abstract of aap's talk zeltophilprojekt:updateringar [2021/09/06 16:07] – added title of Pontus' talk zeltophil
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 ===== Upcoming ===== ===== Upcoming =====
  
-  * 2021-08-14, 19:00: **The Whirlwind I**\\ //Angelo Papenhoff (Humboldt University of Berlin)//\\ The Whirlwind was a computer of the first generation built at the servomechanisms lab at MIT. It was the first computer designed to be a highly reliable part of a system, and to be controlled in real time, rather than be programmable calculator for scientific researchIts interactive nature directly started a tradition of computer engineering at MIT which includes the TX-0, TX-2 and DEC's PDP line of minicomputersIts role in a simulated air defense system led to the development of the AN/FSQ-7 computer, the center piece of the SAGE system. In my talk I will give the historical context in which Whirlwind was designed and built, explain its architecture and block diagrams, go into how it was built and how it evolved over its lifetime, and of course show some simple demos in my emulator. Those who want to stick around for a bit longer are encouraged to join me in a little hands-on hacking session where we look at some original code, but also write our own to get a feeling for what programming the Whirlwind is like+  * 2021-09-11, 19:00: **The evolution of TECO and EMACS – hands-on demo**\\ //Lars Brinkhoff (ICtech)//\\ The Emacs text editor has long been an important tool among programmers, and has long and rich history I will talk about the development of the TECO and Emacs line of editors throughout historyThe emphasis is on practical demonstration of programs found through software archaeology.  True to form, the bulk of the presentation will be broadcast using ancient technology
-  * 2021-09-11, 19:00: **The evolution of TECO and EMACS – hands-on demo**\\ //Lars Brinkhoff (ICtech)//+  * 2021-10-09, 19:00: **Update Computer Club: History and not-so-certain future**\\ //Pontus Pihlgren (Update)//
  
 ===== Past ===== ===== Past =====
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   * 2021-06-12, 19:00: **The Oldenburg Computer Museum – Rearing and Care**\\ //Thiemo Eddiks (Oldenburg Computer Museum)//\\ The Oldenburg Computer Museum (OCM) is a German computer museum founded in 2008 and run by volunteers. This talk presents a historical outline of the founding of the OCM. From building up the collection to opening the first exhibition to founding the supporting association and moving to the current premises – and the professionalisation that goes with it. Thiemo Eddiks presents the didactic concept, explains the museum work in the team and gives insights into and outlooks on current projects. In addition, he talks about problems associated with running a museum as a hobby. \\ [[http://oldenburger-computermuseum.de/|Website]], [[https://www.youtube.com/channel/UC-k4MMzm7I6l6anXNP0MWmQ/videos|YouTube channel]]   * 2021-06-12, 19:00: **The Oldenburg Computer Museum – Rearing and Care**\\ //Thiemo Eddiks (Oldenburg Computer Museum)//\\ The Oldenburg Computer Museum (OCM) is a German computer museum founded in 2008 and run by volunteers. This talk presents a historical outline of the founding of the OCM. From building up the collection to opening the first exhibition to founding the supporting association and moving to the current premises – and the professionalisation that goes with it. Thiemo Eddiks presents the didactic concept, explains the museum work in the team and gives insights into and outlooks on current projects. In addition, he talks about problems associated with running a museum as a hobby. \\ [[http://oldenburger-computermuseum.de/|Website]], [[https://www.youtube.com/channel/UC-k4MMzm7I6l6anXNP0MWmQ/videos|YouTube channel]]
   * 2021-07-10, 19:00: **How I ported Space Invaders to a video game console from 1978**\\ //Bjarni Juliusson (Update)//\\ Bjarni walks us through his recent port of the arcade classic to the Philips Videopac, a second-generation video game console. He explains the hardware limitations and shows tricks used to get around them — unlike in the arcade machine there is no frame buffer, and the functionality of the hardware sprites is severely constrained on the Videopac. The development of the port was done on real hardware with a home-made USB-connected game cartridge.   * 2021-07-10, 19:00: **How I ported Space Invaders to a video game console from 1978**\\ //Bjarni Juliusson (Update)//\\ Bjarni walks us through his recent port of the arcade classic to the Philips Videopac, a second-generation video game console. He explains the hardware limitations and shows tricks used to get around them — unlike in the arcade machine there is no frame buffer, and the functionality of the hardware sprites is severely constrained on the Videopac. The development of the port was done on real hardware with a home-made USB-connected game cartridge.
 +  * 2021-08-14, 19:00: **The Whirlwind I**\\ //Angelo Papenhoff (Humboldt University of Berlin)//\\ The Whirlwind was a computer of the first generation built at the servomechanisms lab at MIT. It was the first computer designed to be a highly reliable part of a system, and to be controlled in real time, rather than be a programmable calculator for scientific research. Its interactive nature directly started a tradition of computer engineering at MIT which includes the TX-0, TX-2 and DEC's PDP line of minicomputers. Its role in a simulated air defense system led to the development of the AN/FSQ-7 computer, the center piece of the SAGE system. In my talk I will give the historical context in which Whirlwind was designed and built, explain its architecture and block diagrams, go into how it was built and how it evolved over its lifetime, and of course show some simple demos in my emulator. Those who want to stick around for a bit longer are encouraged to join me in a little hands-on hacking session where we look at some original code, but also write our own to get a feeling for what programming the Whirlwind is like.\\ {{2021-08-14_project_whirlwind.pdf|Slides}}, [[https://github.com/aap/rx-0|code]]
projekt/updateringar.txt · Last modified: 2024/04/20 12:00 by zeltophil

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