projekt:updateringar
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
projekt:updateringar [2021/09/05 17:20] – added abstract of lars' talk, added slides of aap's talk zeltophil | projekt:updateringar [2022/08/17 05:33] – moved jdkap's talk to september zeltophil | ||
---|---|---|---|
Line 7: | Line 7: | ||
===== Upcoming ===== | ===== Upcoming ===== | ||
- | * 2021-09-11, 19:00: **The evolution of TECO and EMACS – hands-on demo**\\ //Lars Brinkhoff | + | * 2022-09-10, 19:00: **How (not) to do public open WiFi**\\ //Jan-Daniel Kaplanski |
- | * 2021-10-09, 19:00: **Titel TBD**\\ //Pontus Pihlgren (Update)// | + | |
===== Past ===== | ===== Past ===== | ||
- | * 2021-04-10, 19:00: **Get to know the PDP-8 through emulation**\\ //Pontus Pihlgren (Update)//\\ An emulator is a program that pretends to be a computer different from the one the emulator is executing on. This allows execution | + | * 2022-07: No Updatering because of [[projekt: |
- | * 2021-05-08, 19:00: **Forth: from the minicomputer to the microcontroller**\\ //Jan Bramkamp | + | * 2022-06-11, 19:00: **Lightning talks**\\ In five-minute talks Update members present their projects and interests. If you also want to give a lightning talk please send the title of your talk to < |
- | * 2021-06-12, 19:00: **The Oldenburg Computer Museum | + | * 2022-05-14, 19:00: **The Danish Data History Association is on the move …**\\ //Michael Ørnø |
- | * 2021-07-10, 19:00: **How I ported Space Invaders to a video game console from 1978**\\ //Bjarni Juliusson | + | * 2022-04-09, 19:00: **A tour of Update' |
+ | * 2022-03-12, 20:00: **Freeing | ||
+ | * 2022-02-12, 19:00: **Road Warrior | ||
+ | * //2021-11 to 2022-01: No Updateringar, | ||
+ | * 2021-10-09, 18:00: **Update Computer Club: History and Not-So-Certain Future**\\ //Pontus Pihlgren (Update)// | ||
+ | * 2021-09-11, 19:00: **The evolution of TECO and EMACS – hands-on demo**\\ //Lars Brinkhoff | ||
* 2021-08-14, 19:00: **The Whirlwind I**\\ //Angelo Papenhoff (Humboldt University of Berlin)//\\ The Whirlwind was a computer of the first generation built at the servomechanisms lab at MIT. It was the first computer designed to be a highly reliable part of a system, and to be controlled in real time, rather than be a programmable calculator for scientific research. Its interactive nature directly started a tradition of computer engineering at MIT which includes the TX-0, TX-2 and DEC's PDP line of minicomputers. Its role in a simulated air defense system led to the development of the AN/FSQ-7 computer, the center piece of the SAGE system. In my talk I will give the historical context in which Whirlwind was designed and built, explain its architecture and block diagrams, go into how it was built and how it evolved over its lifetime, and of course show some simple demos in my emulator. Those who want to stick around for a bit longer are encouraged to join me in a little hands-on hacking session where we look at some original code, but also write our own to get a feeling for what programming the Whirlwind is like.\\ {{2021-08-14_project_whirlwind.pdf|Slides}}, | * 2021-08-14, 19:00: **The Whirlwind I**\\ //Angelo Papenhoff (Humboldt University of Berlin)//\\ The Whirlwind was a computer of the first generation built at the servomechanisms lab at MIT. It was the first computer designed to be a highly reliable part of a system, and to be controlled in real time, rather than be a programmable calculator for scientific research. Its interactive nature directly started a tradition of computer engineering at MIT which includes the TX-0, TX-2 and DEC's PDP line of minicomputers. Its role in a simulated air defense system led to the development of the AN/FSQ-7 computer, the center piece of the SAGE system. In my talk I will give the historical context in which Whirlwind was designed and built, explain its architecture and block diagrams, go into how it was built and how it evolved over its lifetime, and of course show some simple demos in my emulator. Those who want to stick around for a bit longer are encouraged to join me in a little hands-on hacking session where we look at some original code, but also write our own to get a feeling for what programming the Whirlwind is like.\\ {{2021-08-14_project_whirlwind.pdf|Slides}}, | ||
+ | * 2021-07-10, 19:00: **How I ported Space Invaders to a video game console from 1978**\\ //Bjarni Juliusson (Update)// | ||
+ | * 2021-06-12, 19:00: **The Oldenburg Computer Museum – Rearing and Care**\\ //Thiemo Eddiks (Oldenburg Computer Museum)//\\ The Oldenburg Computer Museum (OCM) is a German computer museum founded in 2008 and run by volunteers. This talk presents a historical outline of the founding of the OCM. From building up the collection to opening the first exhibition to founding the supporting association and moving to the current premises – and the professionalisation that goes with it. Thiemo Eddiks presents the didactic concept, explains the museum work in the team and gives insights into and outlooks on current projects. In addition, he talks about problems associated with running a museum as a hobby. \\ [[http:// | ||
+ | * 2021-05-08, 19:00: **Forth: from the minicomputer to the microcontroller**\\ //Jan Bramkamp (CCCHB)//\\ Forth is an almost esoteric programming language in the eyes of most modern programmers, | ||
+ | * 2021-04-10, 19:00: **Get to know the PDP-8 through emulation**\\ //Pontus Pihlgren (Update)// |
projekt/updateringar.txt · Last modified: 2024/04/20 12:00 by zeltophil