projekt:updateringar
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projekt:updateringar [2022/04/21 07:35] – added links to slides and recording of past talks zeltophil | projekt:updateringar [2022/08/09 10:42] – added abstract of jdkap's talk zeltophil | ||
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===== Upcoming ===== | ===== Upcoming ===== | ||
- | * 2022-04-09, 19:00: **A tour of Update' | + | * 2022-08-13, 19:00: **How (not) to do public open WiFi**\\ //Jan-Daniel Kaplanski |
- | * 2022-05-14, 19:00: TBA | + | |
===== Past ===== | ===== Past ===== | ||
- | * 2021-04-10, 19:00: **Get to know the PDP-8 through emulation**\\ //Pontus Pihlgren (Update)//\\ An emulator is a program that pretends | + | * 2022-07: No Updatering because of [[projekt: |
- | * 2021-05-08, 19:00: **Forth: from the minicomputer to the microcontroller**\\ //Jan Bramkamp (CCCHB)//\\ Forth is an almost esoteric programming language in the eyes of most modern programmers, | + | * 2022-06-11, 19:00: **Lightning talks**\\ In five-minute talks Update |
- | * 2021-06-12, 19:00: **The Oldenburg Computer Museum – Rearing and Care**\\ //Thiemo Eddiks (Oldenburg Computer Museum)//\\ The Oldenburg Computer Museum (OCM) is a German computer museum founded in 2008 and run by volunteers. This talk presents a historical outline of the founding of the OCM. From building up the collection to opening the first exhibition to founding the supporting association and moving to the current premises – and the professionalisation that goes with it. Thiemo Eddiks presents the didactic concept, explains the museum work in the team and gives insights into and outlooks on current projects. In addition, he talks about problems associated with running a museum as a hobby. | + | * 2022-05-14, 19:00: **The Danish Data History Association is on the move …**\\ //Michael Ørnø |
- | * 2021-07-10, 19:00: **How I ported Space Invaders to a video game console from 1978**\\ //Bjarni Juliusson (Update)//\\ Bjarni walks us through his recent port of the arcade classic to the Philips Videopac, a second-generation video game console. He explains the hardware limitations and shows tricks used to get around them — unlike in the arcade machine there is no frame buffer, and the functionality of the hardware sprites is severely constrained on the Videopac. The development of the port was done on real hardware with a home-made USB-connected game cartridge. | + | * 2022-04-09, 19:00: **A tour of Update' |
- | * 2021-08-14, 19:00: **The Whirlwind I**\\ //Angelo Papenhoff | + | |
- | * 2021-09-11, 19:00: **The evolution | + | |
- | * 2021-10-09, 18:00: **Update Computer Club: History and Not-So-Certain Future**\\ | + | |
- | * //2021-11 to 2022-01: No Updateringar, | + | |
- | * 2022-02-12, 19:00: **Road Warrior – 30 Years of Mobile Computing and Wireless Network Evolution**\\ //Martin Sauter (VCFB)//\\ From expensive voice calls in cars for the rich to affordable global high speed mobile Internet access in the pocket | + | |
* 2022-03-12, 20:00: **Freeing the SNESticle in just 25 years**\\ //Johannes Holmberg (Update)// | * 2022-03-12, 20:00: **Freeing the SNESticle in just 25 years**\\ //Johannes Holmberg (Update)// | ||
+ | * 2022-02-12, 19:00: **Road Warrior – 30 Years of Mobile Computing and Wireless Network Evolution**\\ //Martin Sauter (VCFB)//\\ From expensive voice calls in cars for the rich to affordable global high speed mobile Internet access in the pocket of everyone. The last 30 years have seen a tremendous technical evolution and this talk focuses on the devices and networks that have come and gone over the years and how they have changed the way I work and live.\\ {{2022-02-12_30_years_of_mobile_computing_and_wireless_network_evolution.pdf|Slides}} | ||
+ | * //2021-11 to 2022-01: No Updateringar, | ||
+ | * 2021-10-09, 18:00: **Update Computer Club: History and Not-So-Certain Future**\\ //Pontus Pihlgren (Update)// | ||
+ | * 2021-09-11, 19:00: **The evolution of TECO and EMACS – hands-on demo**\\ //Lars Brinkhoff (ICtech)// | ||
+ | * 2021-08-14, 19:00: **The Whirlwind I**\\ //Angelo Papenhoff (Humboldt University of Berlin)//\\ The Whirlwind was a computer of the first generation built at the servomechanisms lab at MIT. It was the first computer designed to be a highly reliable part of a system, and to be controlled in real time, rather than be a programmable calculator for scientific research. Its interactive nature directly started a tradition of computer engineering at MIT which includes the TX-0, TX-2 and DEC's PDP line of minicomputers. Its role in a simulated air defense system led to the development of the AN/FSQ-7 computer, the center piece of the SAGE system. In my talk I will give the historical context in which Whirlwind was designed and built, explain its architecture and block diagrams, go into how it was built and how it evolved over its lifetime, and of course show some simple demos in my emulator. Those who want to stick around for a bit longer are encouraged to join me in a little hands-on hacking session where we look at some original code, but also write our own to get a feeling for what programming the Whirlwind is like.\\ {{2021-08-14_project_whirlwind.pdf|Slides}}, | ||
+ | * 2021-07-10, 19:00: **How I ported Space Invaders to a video game console from 1978**\\ //Bjarni Juliusson (Update)// | ||
+ | * 2021-06-12, 19:00: **The Oldenburg Computer Museum – Rearing and Care**\\ //Thiemo Eddiks (Oldenburg Computer Museum)//\\ The Oldenburg Computer Museum (OCM) is a German computer museum founded in 2008 and run by volunteers. This talk presents a historical outline of the founding of the OCM. From building up the collection to opening the first exhibition to founding the supporting association and moving to the current premises – and the professionalisation that goes with it. Thiemo Eddiks presents the didactic concept, explains the museum work in the team and gives insights into and outlooks on current projects. In addition, he talks about problems associated with running a museum as a hobby. \\ [[http:// | ||
+ | * 2021-05-08, 19:00: **Forth: from the minicomputer to the microcontroller**\\ //Jan Bramkamp (CCCHB)//\\ Forth is an almost esoteric programming language in the eyes of most modern programmers, | ||
+ | * 2021-04-10, 19:00: **Get to know the PDP-8 through emulation**\\ //Pontus Pihlgren (Update)// |
projekt/updateringar.txt · Last modified: 2024/04/20 12:00 by zeltophil