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projekt:updateringar [2021/09/06 16:07] – added title of Pontus' talk zeltophilprojekt:updateringar [2021/09/29 22:16] – swedish -> Swedish zeltophil
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 ===== Upcoming ===== ===== Upcoming =====
  
-  * 2021-09-1119:00: **The evolution of TECO and EMACS – hands-on demo**\\ //Lars Brinkhoff (ICtech)//\\ The Emacs text editor has long been an important tool among programmers, and has long and rich history I will talk about the development of the TECO and Emacs line of editors throughout history. The emphasis is on practical demonstration of programs found through software archaeology.  True to form, the bulk of the presentation will be broadcast using ancient technology. +  * 2021-10-09, 18:00: **Update Computer Club: History and Not-So-Certain Future**\\ //Pontus Pihlgren (Update)//\\ At Swedish universitiesstudents organize in clubs for spare time activities like photography, sports, music and also computers! Update is the student computer club loosely connected to Uppsala University. We started out in 1983 around what was then new shiny computers and have evolved into caretaker of the old and preciousWe have kept the very DECSYSTEM 2060 around which the club was formed as well as a VAX 8650, PDP-12, a running PDP-11/70 and many other things. The club is creeping up on its 40th birthday and we would like to present a retrospective with anecdotes and trivia. The future is uncertain as the university department paying for our rooms is moving and will no longer be able to accomodate UpdateWhat will the next chapter for this old club be? And how can you help us?\\ NoteThis talk is a contribution to the [[https://wiki.vcfb.de/2021/en:start|Vintage Computing Festival Berlin 2021]] and therefore happens **one hour earlier than our usual time. The link for participation is also different** and will be added soon. See also [[https://wiki.vcfb.de/2021/en:ausstellungen#the_swedish_educational_computer_compis|our online exhibition]] at the event.
-  * 2021-10-09, 19:00**Update Computer ClubHistory and not-so-certain future**\\ //Pontus Pihlgren (Update)//+
  
 ===== Past ===== ===== Past =====
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   * 2021-07-10, 19:00: **How I ported Space Invaders to a video game console from 1978**\\ //Bjarni Juliusson (Update)//\\ Bjarni walks us through his recent port of the arcade classic to the Philips Videopac, a second-generation video game console. He explains the hardware limitations and shows tricks used to get around them — unlike in the arcade machine there is no frame buffer, and the functionality of the hardware sprites is severely constrained on the Videopac. The development of the port was done on real hardware with a home-made USB-connected game cartridge.   * 2021-07-10, 19:00: **How I ported Space Invaders to a video game console from 1978**\\ //Bjarni Juliusson (Update)//\\ Bjarni walks us through his recent port of the arcade classic to the Philips Videopac, a second-generation video game console. He explains the hardware limitations and shows tricks used to get around them — unlike in the arcade machine there is no frame buffer, and the functionality of the hardware sprites is severely constrained on the Videopac. The development of the port was done on real hardware with a home-made USB-connected game cartridge.
   * 2021-08-14, 19:00: **The Whirlwind I**\\ //Angelo Papenhoff (Humboldt University of Berlin)//\\ The Whirlwind was a computer of the first generation built at the servomechanisms lab at MIT. It was the first computer designed to be a highly reliable part of a system, and to be controlled in real time, rather than be a programmable calculator for scientific research. Its interactive nature directly started a tradition of computer engineering at MIT which includes the TX-0, TX-2 and DEC's PDP line of minicomputers. Its role in a simulated air defense system led to the development of the AN/FSQ-7 computer, the center piece of the SAGE system. In my talk I will give the historical context in which Whirlwind was designed and built, explain its architecture and block diagrams, go into how it was built and how it evolved over its lifetime, and of course show some simple demos in my emulator. Those who want to stick around for a bit longer are encouraged to join me in a little hands-on hacking session where we look at some original code, but also write our own to get a feeling for what programming the Whirlwind is like.\\ {{2021-08-14_project_whirlwind.pdf|Slides}}, [[https://github.com/aap/rx-0|code]]   * 2021-08-14, 19:00: **The Whirlwind I**\\ //Angelo Papenhoff (Humboldt University of Berlin)//\\ The Whirlwind was a computer of the first generation built at the servomechanisms lab at MIT. It was the first computer designed to be a highly reliable part of a system, and to be controlled in real time, rather than be a programmable calculator for scientific research. Its interactive nature directly started a tradition of computer engineering at MIT which includes the TX-0, TX-2 and DEC's PDP line of minicomputers. Its role in a simulated air defense system led to the development of the AN/FSQ-7 computer, the center piece of the SAGE system. In my talk I will give the historical context in which Whirlwind was designed and built, explain its architecture and block diagrams, go into how it was built and how it evolved over its lifetime, and of course show some simple demos in my emulator. Those who want to stick around for a bit longer are encouraged to join me in a little hands-on hacking session where we look at some original code, but also write our own to get a feeling for what programming the Whirlwind is like.\\ {{2021-08-14_project_whirlwind.pdf|Slides}}, [[https://github.com/aap/rx-0|code]]
 +  * 2021-09-11, 19:00: **The evolution of TECO and EMACS – hands-on demo**\\ //Lars Brinkhoff (ICtech)//\\ The Emacs text editor has long been an important tool among programmers, and has a long and rich history.  I will talk about the development of the TECO and Emacs line of editors throughout history. The emphasis is on practical demonstration of programs found through software archaeology.  True to form, the bulk of the presentation will be broadcast using ancient technology.
projekt/updateringar.txt · Last modified: 2024/04/20 12:00 by zeltophil

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